Martin Giles
Martin Giles
3D Artist at Moov
London, United Kingdom

Summary

Hi, my name is Martin Giles and I'm a 3D Generalist. Available for full, part-time, and contract opportunities.

Most recent work within the industry is 3D visualiser for David Salisbury creating high quality technical drawings along with 3D renders of our designs. I also work as a Freelance Artist for Gamma minus creating 3D props for the upcoming game Cold Comfort.

In the past, I have worked as a Freelance 3D Generalist at TOAD LONDON where I created 3D models and prepared 3D assets given to us by Production Company. I was also responsible for tweaking skinned elements to allow me to pose characters. I got to play a key role in the creation of the environment and lighting within the scene. My past experiences also include a Junior 3D artist at Shogun Entertainment, Junior Designer at Kwalee and Associate Artist at Wales Interactive.

I specialise in the creation of both hard surface and organic environments but also have the technical understanding of shaders and lighting techniques in games engines such as Unreal. My specialised software include 3DS Max, Zbrush, PhotoShop, Quixel Suite, Substance Suite and Unreal 4.

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Skills

Game Development3D ModelingHard Surface ModelingDigital SculptingPBR TexturingGame DesignPhoto-manipulationTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Cold Comfort
    • Year
      2019
    • Role
      3D Artist
    • Company
      Gamma Minus
    • Mobile Game
      Play Photo
    • Year
      2016
    • Role
      Junior Game Designer
    • Company
      Kwalee
    • Video Game
      Soul Axiom
    • Year
      2016
    • Role
      Intern Artist
    • Company
      Wales Interactive