Greetings, my name is Martin Giles, and I am a seasoned 3D Generalist actively seeking opportunities for full-time, part-time, and contract engagements.
In my most recent role as a Senior 3D Artist at Moov, I contributed to the creation of Virtual Studios for distinguished clients such as Amazon, BBC, NFL, and Wimbledon. Leveraging broadcast software from Brainstorm, I played a pivotal role in bringing our creative endeavors to the screens of audiences at home. Our workflow also involved the utilization of Unreal Engine to construct immersive sets and generate augmented reality (AR) graphics.
My professional journey includes serving as a 3D Visualizer at David Salisbury, where I meticulously crafted high-quality technical drawings and 3D renders for various designs. Additionally, as a Freelance Artist for Gamma Minus, I actively participated in the creation of 3D props for the upcoming game Cold Comfort.
Prior to these experiences, I held roles such as Freelance 3D Generalist at TOAD LONDON, where I expertly developed 3D models and prepared assets received from production companies. At Shogun Entertainment, I began my career as a Junior 3D Artist, followed by roles as a Junior Designer at Kwalee and an Associate Artist at Wales Interactive.
My expertise lies in the creation of both hard surface and organic environments, complemented by a profound understanding of shaders and lighting techniques in game engines, particularly Unreal. The tools in my specialized toolkit include 3DS Max, Zbrush, Photoshop, Quixel Suite, Substance Suite, and Unreal Engine 4.