Soul Axiom Props

These are some of the props I created while working at Wales Interactive working on their title at that time called Soul Axiom, the second in the series and follow up of Master Reboot. The main Level I worked on was Elysium which was the Sci-Fi level in the game, the props I created was used in the game play mechanics of the level in which the player would use the transport vehicle to reach other areas of the level but would also need to change the positioning of the power source prop to proceed.

I did however get the opportunity to work on other levels while working there some being the museum level, desert level and beach level.

The arcade machine was a prop I created while doing the art test for the company.

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team

I Unwrapped and textured the model was produced by the Wales Interactive Team